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Promoting the Scientific Exploration of Computational Creativity


PROSECCO is a 3-year coordination action on the topic of Computational Creativity. It is funded by the 7th Framework Programme (FET Proactive initiatives and Fostering Interdisciplinary Dialogue). Why not visit our BLOG to find out more about Computational Creativity?

Computational Creativity (CC) is an emerging technology and maturing discipline that seeks to explore the capabilities of computers to perform tasks and assume responsibilities that would, if observed in a human producer, be considered "creative" by an unbiased judge. The goal of PROSECCO is to grow and nurture the field of CC research, by educating a new generation of CC researchers and by bringing existing researchers from neighboring disciplines into the fold. It will do this through a variety of exciting outreach mechanisms and engagements with the public, with academia, and with industry.

The following seven institutions are partners in PROSECCO:

  • University College Dublin (IE) (project coordinator)
  • Goldsmiths, University of London (UK)
  • Universidade de Coimbra (PT)
  • Universidad Complutense de Madrid (ES)
  • Queen Mary, University of London (UK)
  • Institut Josef Stefan (SLO)
  • University of Helsinki (FI)

Creativity is a long-cherished and widely-studied aspect of human behavior that allows us to re-invent the familiar and to imagine the new. Computational Creativity (CC) is a recent but burgeoning area of creativity research that brings together academics and practitioners from diverse disciplines, genres and modalities, to explore the potential of computers to be autonomously creative or to collaborate as co-creators with humans. As a scientific endeavor, CC proposes that computational modeling can yield important insights into the fundamental capabilities of both humans and machines. As an engineering endeavor, CC claims that it is possible to construct autonomous software artifacts that achieve novel and useful ends that are deserving of the label "creative". Overall, the CC field seeks to establish a symbiotic relationship between these scientific and engineering endeavors, wherein the software artifacts that are produced are not only useful in their own right, but also serve as empirical tests of the adequacy of scientific theories of creativity.

If sufficiently nurtured, the products of CC research can have a significant impact on many aspects of modern life, with particular consequences for the worlds of entertainment, culture, science, education, design and art. So that CC can achieve its potential as a future and emerging topic of research and technology development, a range of important coordination actions are needed to solidify and promote the field while engaging with neighboring disciplines. These include focused outreach to researchers in cognitive science, psychology, linguistics, and neuroscience, as well as to practitioners in musicology, literary theory/art theory, design theory, and pedagogy.

The goal of the PROSECCO coordinating action is to perform outreach to these related research communities, in a way that maintains the coherence of the CC field without diluting its core principles.

PROSECCO activities will include:

  • International Autumn School on Computational Creativity (November 18-22, 2013)
  • Annual Contact Forum on Computational Creativity (first forum, February 2014)
  • Code Camp on Computational Creativity(Summer 2015)
  • Establishment of the Association of Computational Creativity
  • Launching of a new Journal of Computational Creativity
  • Publication of a Textbook on Computational Creativity
  • Publication of a collected volume of canonical papers, titled Readings in Computational Creativity